Buy Play Unsafe by Graham Walmsley (Paperback) online at Lulu. Visit the Lulu Marketplace for product details, ratings, and reviews. In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and. Graham Walmsley’s Play Unsafe is a short little intro to some improv techniques to free role-players from the burden of over-preparation and.

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Lulu Staff has been notified of a possible violation of the terms of our Membership Agreement. This book explains how to make roleplaying less like work and more like play; stop killing other players’ ideas and build on them instead; and put stories at the heart of your game. About Subscribe to RSS. Corbett Buchly rated it really liked it May 12, It isn’t all-or-nothing, as Walmsley gives ideas on how to transition from one style to the other via the use of certain techniques before others.

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Play Unsafe

The book is only 82 pages long, and is a very light read. Because of how concise it is–this book is worth rereading several times a year for those interested in continually developing their tabletop gaming skill. When describing something by being obvious, maybe the effects of an action or your intended action, you can add a great layer of descriptive details, because you already have a clear picture of the scene in your mind.

Jordan Dennis rated it really liked it Dec 28, Devon Apple rated it it was amazing Oct 21, One sour note was the prevalence of negative gender stereotypes – killing a character’s wife as a story development, seducin Succinct primer on improv for gamers Nice collection of ideas to bring some improv techniques to your tabletop RPG or story-game.


Unsafe and scary: A review of Play Unsafe by Graham Walmsley | Partial Success

Walmsley’s Play Unsafe is a fantastic introduction to the concept of off-the-cuff roleplaying. The kind of scene you see in every Tarantino movie. This site uses Akismet to reduce spam.

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Unsafe and scary: A review of Play Unsafe by Graham Walmsley

Sep 12, Brian Ridge rated it liked it Shelves: A very quick read without much depth. Identify in sufficient detail the copyrighted work that you believe has been infringed upon for example, “The copyrighted work at issue is the image that appears on http: The real problem with the book is the tone it is written in, and the fact that it is simply incorrect in places. It is an enlightening read, especially if you covet improv like I do.

We help people distribute information and art spanning a wide range of subject matter while providing a safe, friendly, respectful, and serious site for all content creators. The short of it is, I didn’t get anything out of this book at all. We notice you are using a browser version that we do not support. Go, and play unsafe. Full of good practical advice I love the ideas about how to be an active player.

To see what your friends thought of this book, please sign up. Address Address is required. We buy shelves of thick books.

Topics and ideas are flown past without elaboration or much meditation. I see this book recommended a lot, and frankly after reading it I’m not sure why.

That said, I liked the book a lot. View all 3 comments. For anyone who lacks a basic understanding of stage improv this may be of interest. This may not apply to everyone, but it does apply to me. Month January February March April May June July August September October November December Day 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Year We buy shelves of thick books.


It’s not everything I needed, but it was certainly a great starting point. Start with a quite undramatic scene, like the heroes entering a tavern. The book could easily have be made twice or even three times as long, but doing so would not have increased the core knowledge communicated.

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Light on ideas, lacking original art. Taken as suggestions for trying new things, some of grahzm material presented wasn’t too bad, though it wasn’t exactly novel. Each of these chapters offer some great advice for improvisation based play, including how to start games, and how to tell interesting stories by not working. May 29, at 1: Though very short, I was able to read it in an evening, the advice given is excellent, practical, and geared towards both players and GMs.

Your digital signature is as legally binding as a physical signature. We plan detailed adventures. It was a pretty inspiring read, and as fate would have it, I actually got to apply some of the theory in a one-shot game of Dungeon World the same day.