You play by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, Numerous variants and house rules exist, and players are encouraged to. This list is the result of many revisions, extensions, and expansions of the very first version of the Nairinthus Cosmic Wimpout Rules FAQ and House Rules Set. Buy Cosmic Wimpout Dice Game, [Package may vary]: Game Accessories – ✓ FREE Sounds simple, until you add or make up more rules.

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Cosmic Wimpout was created with the ability to modify or add additional rules while playing, known as the Guiding Light, [7] given the consensus of all of the players.

Plus, if a player eclipses you from up the beam by stopping on a score that puts them between you and the center e. With Bump, this provides a bizarre twist: However, if a player Train Wrecks, a circle is added. This rule allows the Flaming Sun to count as the 5’th three, scoring a point Freight Train of 3’s. How about the “42” rule in honor of Mr.

Cosmic Wimpout

This would be a wimpout. When a player rolls scoring dice, they must set them aside, and wimpput choose to either keep the points they have, or to roll the non scoring dice and try for more points. The “Guiding Light” rule allows players to invent new rules; in the middle of the game!

But take care, if you roll again, if you don’t roll a “5,” a “10,” or a flash, you will Wimpout, and lose all your points wimpot the turn. The new rule always goes into effect the next time the situation occurs.


What is a Cosmic Wimpout? Any player who rolls the dice and does not score, but has a “4” and a “2” can re-roll without wimping out and losing points. But, remember, the real game is the way you play so you are ocsmic to make up your own rules.

Say you roll a five and a ten – that would give you 75 points – but you must roll them all again Y. The sun is the only potential scorer, and must be called as either a 10 or a 5 due to no other scoring opportunities.

Most players agree that hesitation is a bad idea This is a VERY wicked rule If so, all the dice just thrown must be rolled again. What is the Winning Total?

Three matching faces on the same throw is known as a flash: Furthermore, upon suspension, you may instead volumtarily kill your turn, taking the wimpout immediately, allowing you to start a fresh play the next turn. He doesn’t get in rulss games, but when he does, he usually wins. Yes, whenever you roll a five, ten, or a Flash, you must take that score. The 5 and 10 dice count as five and ten points unless three or five of the same face are rolled at once.

Here’s a good rule that I created and you’re welcome to adopt too: The Cosmid Power of Collaboration.

Frequently Asked Questions – Cosmic Wimpout

The Futless Rule applies after any Freight Train that does not end the game for that player. IP’s cannot be redeemed on the same turn they were issued. This is a Supernova. The Guiding Light says any new rule may be added at any time provided all players agree.


Common values of n are between 5 and BoxCars appear in any roll where there are only two cubes left and both have “star” faces showing. This option injects creativity, quick thinking and imagination into the Cosmic Wimpout dice wimpojt.

How to Play Cosmic Wimpout – Cosmic Wimpout

If a player accidentally knocks over a scoring cube, it counts as a wimpout. In his essay on the game, game designer Andrew Looney described Cosmic Wimpout as the “single most influential game I’ve ever played” and that the game “has a clean, elegant set of rules that allows losing players to feel they still cosimc a chance at a come-from-behind victory.

As you know, the Futtless Rule says that after a Flash, you cosmiv to roll all of the non-scoring cubes.

Four are white with a “5,” “10,” or one of the symbolic symbols on each of the sides. A Sampler is when none of the dice on any roll match, similar to a large straight in Yahtzee.

Back to the How to Play Dice Page. As you know, the Re-Roll Clause comes into play on the roll after the Futtless Rule, which requires that all non-scoring dice be rolled again. However, if you roll five 10’s in one throw, this is called a “supernova. Five matching faces rolled at once are a Freight Train: Can you tell me more about the Opening Roll?

Using the interpretation that the sun must be used in whatever way works, since neither option works, the sun CANNOT be scored.